![]() ![]() On the other hand, Explore is the talk of the day, since that will be getting the greatest of facelifts. But that will be one of our top priorities post 1.0. But our team is working on an improved simulation for water, but it won’t get into the game until after the release of 1.0. The trouble is, that water right now is hardcoded to be at level zero and once it’s put somewhere else, it starts breaking other things in the game. ![]() As you know, water isn’t what it used to be for some time now. So as I promised last week, let’s talk about the water. And with that, I thought I’d share with you a few updates on future features and what is the situation with certain aspects of the game. I have to say, preparations for 1.0 are ramping up and everybody here is looking forward to the next few months of hard, but exciting work.
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